Fortnite - Parkour Template

I was given the opportunity to build some water effects for this template. I created a material function that builds up water puddles on horizontal surfaces, thicker in the cracks and much thinner/dryer on more elevated surfaces. The mask changes with location offering variance in the overall appearance to avoid tiling. I also created decals with angle sensitivity, creating different looks depending on how how horizontal/vertical the surface is. It was a fun and educational experiment and I'm proud to have contributed to the final look of this level. I was also responsible for the underlying concrete and grate texture for the roof itself.

The level also utilizes the streetlamps I created for the Kid Laroi concert, which I detail more about in the Fortnite - Wild Dreams post.