This fun piece was based on the concept by Dan Zhao. Created in Maya, textured using Substance Painter/Designer, and finished in Unreal Engine.
I crafted a master material to control the majority of the scene. My first step was creating a stylized grunge map that mirrored the interesting wear patterns in the concept. Both organic and geometric.
I took that into Substance Painter and created a series of masks for each asset grouping, for paint, rust, and sand buildup. I packed them into channel masks and exported them into Unreal. They layer in the different states of wear. A material Function overlays a custom painterly effect. The material needed to be versatile and easily adjustable. This way I could use a single slider to control the paint color or rust spec on all assets at once as well as tweak individuals.
The original concept had a lot of character and I greatly enjoyed bringing it into 3D
Video contains various free use sound effects and music including an edited version of "I Can't Stop" by Punch Deck
Thank you for stopping to check out the piece
Original
Painterly
8 Bit