Shrimp Shop

This original piece was based on the vibrant stacked signs of tightly packed urban side streets. Everything was built in Maya. I textured the asset using Substance Painter. The high to low baking was handled with Marmoset, utilizing baking groups to isolate the information for most maps, except AO.

The background was sourced from megascans. Animations and character meshes were courtesy of mixamo. All other aspects were created by me.